Lectures start on Wed 31.10. 14-16 (CK112) , and exercise sessions start on Tue 06.11. 14-16 (D112). Lectures are spoken in Finnish. The exercise groups (Tue 14 - 16 D122, Thu 14 - 16 D123 ) use English as the working language. Exercise solutions are independently prepared as home work, and then presented and discussed in exercise meetings. Marking an exercise as done means that you are prepared to show and present your solution. Solved exercises give exam points (max 6).
The course exam is given on Monday 17.12. 16.00 (A111). Please check the time and place just before the examination. The exam is based on the lecture materials and exercises. Normal resit examinations can be taken after the course. These resit exams are based on the lectures, exercises, and a selected sets of the course textbook chapters (excluding those that were not part of the lectures/exercises).
You need to have a user name and a password to access the intranet of the CS department.
If you are an exchange or a minoring student, please e-mail your need to firstname.lastname@example.org.
Give your ad-hy user name. Don't send your password! You will receive instructions by e-mail.
The course selectively utilizes the following textbooks.
Jason Gregory: Game Engine Architecture (3rd ed.). CRC Press, August 2018.
Robert Nystrom, Game Programming Patterns. Genever Benning, 2014.
Sanjay Madhav: Game Programming Algorithms and Techniques. Addison-Wesley, 2014.